Somewhat to my surprise, I’m a big fan of the touch controls. Somewhat to my surprise, I'm a big fan of the touch controls. So stay a while and listen to my thoughts so far. Even so, after playing a Demon Hunter (one of six classes at launch) up to level 50, Diablo Immortal has done a great job of scratching my demon-slaying itch. After all, it’s hard to judge a game with MMO aspirations amongst an extremely limited pool of players and an impending progression wipe ahead of launch. My verdict on whether it succeeds on all those fronts will be some time coming, however, as the early access review version I’ve spent the last week playing was really only a taster. It also looks set to continue the tradition of near-neverending gameplay, in which the meaty campaign is just a starting point, giving way to dungeons to run, higher-difficulty levels to ascend, and endgame systems in which to take part. The feel-it-in-your-bones punch and kinetic energy of combat has always been one of the series’ strongest attributes, and Diablo Immortal proudly continues that tradition on iOS and Android devices (and PC, though that version isn’t available at the time of this writing). Killing monsters just never gets old in the Diablo games.
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